Doloc Town Farming Guide: Crops, Seasons & Soil
Farming is the foundation of your wasteland farm. Learn what to plant, when, how to protect it from extreme weather — and how genes and 1.0 automation replace the busywork.

Crop Basics
Farming in Doloc Town is vertical: you stack planters on platforms and climb between them every day. Get the basics right and the rest of the game funds itself.
Seasonal crops rotate with the calendar — plant to the season and replant after each changeover.
Fruit trees take 7 days and produce forever once mature — plant them in week one.
Herbs grow in 2 days — fast filler crops that smooth cash flow between harvests.
Mushrooms are an autumn forage bonus — free calories that cost no water.
A sickle harvests whole groups at once — upgrade it early, it is the biggest time-saver in the game.
Crops can be gene-modified: the 1.0 store page confirms the genetics system covers upward of 30 different crops.
Crop Growth Times
| Crop type | Time | Notes |
|---|---|---|
| Herbs | 2 days | Fast, low investment — good gap-fillers |
| Seasonal crops | Varies | Match the season; replant after changeover |
| Fruit trees | 7 days | Permanent producer — plant first and let them pay forever |
| Mushrooms | Autumn forage | Free bonus, no watering ⚠️ |
| Gene-modified crops | Varies | Mutations can add drops, auto-harvest or weather resistance |
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The Farm Calendar: Seasons & Weather
Doloc Town runs a two-season weather year on top of a four-month calendar. The rainy season (January–February) and dry season (March–April) change what you can grow and catch — and April is the drought month.
| Period | What happens | Farmer's move |
|---|---|---|
| Rainy season (Jan–Feb) | Heavy rain and thunderstorms; ponds fill; some fish only appear now | Let rain irrigate; bank thunderstorm power for 1.0 automation |
| Dry season (Mar–Apr) | Less rain; crops start to struggle | Water more; lean on the Rain Falls Evenly gene or covers |
| Drought (April) | Crops face the harshest dry conditions | Protect plots and plan watering |
| Any season | Acid rain and heat waves can strike suddenly | Keep covers built; group vulnerable crops together |
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Genes Every Farmer Should Know
The genetics system (added in the February EA update) lets you install up to 3 gene modules per seed. These are the mutations most useful on the farm. ⚠️ English names are translations of the in-game Chinese catalog and may differ from the English client.
| Gene (translated) | Effect | Best for |
|---|---|---|
| Rain Falls Evenly (雨露均沾) | Auto-waters surrounding crops | The single best early gene — replaces daily watering |
| Spore Ejection (孢子喷射) | Mature plants drop fruit automatically | Idle-friendly plots; combine with auto-harvest |
| Fractal Crop (分形作物) | Increases drop count | High-value crops where extra fruit = extra income |
| Gift of Time (时间馈赠) | +1 fruit for every 28 days the plant survives | Long-lived plants — plant early and leave them |
| Hope (希望) | Harvests drop seeds | Keeps a plot self-sustaining without re-seeding |
| Constitution Boost (体质增强) | Survives off-season at -50% speed | Stretches a crop beyond its season |
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Protecting Crops from Weather
Weather protection is a strategy, not an afterthought.
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Watch the forecast daily
Acid rain, heat and storms all threaten fields — know what is coming.
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Build covers
Shield exposed plots before storms; group vulnerable crops together.
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Use the Rain gene
Rain Falls Evenly keeps soil moist through dry spells automatically.
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Automate in 1.0
Official 1.0 materials describe drone stations handling seeding, nurturing and harvest.
From Hand-Farming to Automation (1.0)
Official 1.0 materials describe power options, farming automation and drone stations. This is an editorial checklist, not an unlock or build order.
Follow the farming automation tasks shown in the current game.
Construct farm drone stations — the control points that let drones work the fields.
Assign automation tasks: drones handle seeding, nurturing and harvesting end to end.
Verify each assigned automation task in the current save before changing a working layout.
The industrial zone adds conveyor-belt production lines that open up previously unreachable areas.