FIELD NOTE // AUTOMATION

Doloc Town Farming Automation Guide (1.0)

Official sources describe farming automation and drone stations for crop tasks. This guide separates those mechanics from player-reported details.

Doloc Town Farming Automation Guide (1.0)
OFFICIAL-AUTOMATION

Official automation status

Official 1.0 notes describe farming automation. Patch 1.00.03 also lists drone failures in certain situations; save before restructuring automated plots.

1.0

How Farming Automation Works

This editorial checklist groups source-supported power options, farming drone stations and automated crop tasks. It does not imply an unlock or build order.

  1. Review the documented components

    Use the current in-game farming tasks to confirm which automation components are available in your save.

  2. Build farming drone stations

    Official 1.0 materials describe farming drone stations as part of crop automation.

  3. Assign automated tasks

    Official materials describe drones handling seeding, nurturing plants and gathering yields end-to-end. Confirm the available tasks in your current save.

  4. Free up your time

    While drones work, explore, talk to townsfolk or push the story — this is the point of the whole system.

ENERGY

Verify an Automated Crop Task

Use the current in-game task list to choose a crop task, then verify that the drone completes it reliably.

  • Confirm the task and material requirements shown in your current save.

  • Test the assigned task before changing a larger working layout.

  • Save before restructuring a working automated farm.

  • Official patch 1.00.03 lists drone failures in certain situations as unresolved.

INDUSTRIAL

The Industrial Zone & Conveyor Belts

Automation is not only for crops.

  1. Start the generator in the industrial area

    This powers the new conveyor-belt production line added in 1.0.

  2. Build conveyor belts

    Move materials automatically between stations and storage.

  3. Unlock previously unreachable areas

    The industrial line grants access to new parts of the map and new resources.

ROADMAP

Source-Supported Automation Checklist

These rows group documented components for reference; they are not a progression, dependency or timing sequence.

ComponentDocumented roleVerification boundary
Power optionsOfficial materials name solar and wind powerCheck availability in the current save
Farming drone stationsOfficial materials connect stations with farming automationNo unlock order inferred
Automated crop tasksOfficial materials name seeding, nurturing and gathering yieldsPatch 1.00.03 lists failures in some situations
Industrial productionOfficial 1.0 materials describe conveyor production linesSeparate feature; no dependency inferred
COMMON MISTAKES

Common Automation Mistakes

Check the current in-game task and material requirements before changing a working layout. Patch 1.00.03 lists drone failures in certain situations, so save first and verify each change in your own game.

1.0

Why This Page Matters

This page groups official 1.0 and 1.00.03 information without claiming a fixed progression. Check the linked Steam announcements after each patch.